20mm Modern High Rise Building

Modern high rise building with lots of external detail.

Model measures 6″ x 5.2″ x 8.5″ tall ( 153mm x 132mm x 216mm)

http://gcmini.mybigcommerce.com/20mm-high-rise-building-mdf-20mmdf164/

20mm Belgium Gates

Gate measures 1.55″ wide and 1.33″ tall and entire structure is 1.92″ deep.  Kit consists of two gates that interlock so you can make a barrier of as many gates as you like.

Kit contains two Belgium Gates made of 1/16″ acrylic (Plexiglass / Persplex).  See this item on our site at http://store.gcmshop.com/p/1978/20mm-belgium-gates-2-per-kit-20macr001

The Cointet-element, also known as a Belgian Gate or C-element, was a heavy steel fence of about three metres wide and two metres high, heavily used as a mobile anti-tank obstacle during World War II. An individual fence element weighted about 1,280 kg but was movable e.g. with two horses through the use of two fixed and one rotating roller. Its invention is attributed to a French colonel, Léon-Edmond de Cointet de Fillain (1870-1948, later to become general), who came up with the idea in 1933 during the run-up to WWII, as to be used in the Maginot Line. Besides its use as barricade to the entrance to forts, bridges and roads, the heavy fences are most-known for their use in the Belgian Iron Wall of the KW-line and the re-use as beach obstacles on the Atlantikwall.

Tutorial – Applying Stucco Type Finish To Middle Eastern Buildings

I got an email today from our of customers, Cameron and it said:

Hi Allen. I just posted a brief guide on my blog on the process I used to make my Gamecraft Afghan buildings look more like mud brick. It may be of interest:

http://cameronstinylittlemen.blogspot.ca/2012/10/gamecraft-afghan-buildings-in-progress.html

I really like the buildings I got. You make a good product!

Have a look at his blog to see how he applied the exterior finish to his MDF Afghan style buildings.

Click on the link above to read his blog post and see more photos,  be sure to scroll all the way down and click on “Newer Post” to see the results.

For an alternate method of applying texture to middle east buildings you might want to also check out this YouTube video , it was made for FoamCore buildings, but the technique for using texture spray works the same on MDF buildings.

Force on Force game at Orccon 2012

Reporting live from Orccon 2012…

The guys at Strategicon and PlusTenToAwesome.com are running a few Force on Force Middle East games this weekend at Orccon in Los Angeles. GameCraft Miniatures worked with the guys at PlusTenToAwesome.com to get them the Middle East 20mm buildings they needed for their game.

Based on the results of the first game today I think we have a success on our hands. This evening’s game was just the first of several to run this weekend there will be two games this Sunday and I will be in attendance for both of those games as well. Tonight’s game was a 10 turn game that ended with the Americans seizing their objective in the last seconds of the 10th turn. The battle was well fought and fun to watch.

The guys assembled and finished all of the buildings in just a few days prior to the convention, they have plans to fine tune the detailing of the buildings and add additional accessories such as air conditioners and satellite dishes in the future. In spite of getting the buildings finished in just a few days they managed to achieve some very nice results. I’m looking forward to the next convention when they will have more buildings and more time to put into finishing the buildings they already have.

I will continue to work with strategicon and the guys from PlusTenToAwesome.com and supply them with the buildings they need for future games and I’m sure by the next convention the gaming board be much larger and far more detailed than what you see below in the photos.

Below are just a few photos from tonight’s game. Click here to see all the photos on our Flickr page.

 

News for the week

Still Catching Up

Our Thanksgiving Day Weekend sale and the simultaneous launch of our new 28mm Wild West series of buildings put us in a position where we found ourselves with a pile of orders to fill. We’ve been chipping away at the stack of orders over the last few weeks but as new orders keep arriving we are finding ourselves with a backlog of orders that is keeping steady at about 1-2 weeks. While this is a great position to be in as a business, we want to make sure that we keep you guys happy and get your product out to you in a reasonable time. So, I remind you that you ordered products that are meant be gifts, are to be used at a tournament, or any other time sensitive reason please do not hesitate to write us tell us to get your order out quickly. We always process all orders in the order in which they were received but we can also make exceptions for customers that need or want their goodies quicker. Do not hesitate to contact us, we want you to be happy!

Bases

This week we added a new line of inexpensive based for your miniatures. The initial launch of this mile includes round bases, square bases, hex bases and even small, medium and large Flames of War compatible bases. The round, square and hex bases are available in four sizes from .75″ to 2″ (19mm-50mm). You can see these new bases in the Bases and Gaming Accesories department of the site

Some new 28mm Wild West Stuff

This week we added a windmill kit and a set of corral fences and gates. The windmill measures over 8″ tall when assembled. The corral fence and gate kit contains over 100″ of fencing and gates, enough to build several corrals. Check out these new Wild West pieces HERE

Have I Gone Insane?

This is a work in progress, it’s not done yet but getting close. I’m not even sure why I did this, I’m just crazy about 1/285th scale and I wanted to build the biggest piece of scenery that I could in this scale. I’m pretty sure this might be the largest structure ever modeled in 285th scale … I’ve certainly never seen anything bigger. Over 4′ tall. More photos on our flickr page

Something free for the gaming community

Here is something that I’ve been working (off and on) on for literally 28 years. It’s Called TAC II. What is it? Well, here is the history/introduction I wrote for the TAC II website:

In 1980 I purchased TACFORCE, a set of miniatures rules published by GHQ/GDW for 1/285th scale (6mm) modern war gaming. I loved the TACFORCE rules, it was easy to play and yet it was very realistic (IMHO). The TACFORCE system was based on a deck of cards for all the vehicles, one side of the card had weapon data and the other side provided target data … so depending on whether you were shooting or being shot at dictated which side of the card was used for the engagement. The one flaw in the TACFORCE system was that while it was marketed as a “modern war gaming system”, it was actually frozen in time when it was published. As new weapons and vehicles were developed there was not an easy way to incorporate them into the game system. GDW/GHQ could have chosen to release updated decks of cards for new vehicles and/or other nations … but they didn’t. The most modern US vehicle in the deck was the M60A3, well actually there was a card for the “XM-1”, but that was not even a real (deployed) tank at the time. The most modern Soviet vehicle was the T-72. So, soon after the TACFORCE rules were released they became obsolete for truly modern conflicts, they were still fine for “cold war” scenarios in Western Europe.

My dilemma was; should I chuck the rules out and find another system or should I develop some means of updating the vehicle/weapon data and retain the core rules that I was happy with.

While I was serving in the US Army between 1983 and 1986 I started working on the TAC II Combat Data System. I chose the name TAC II as a sort of nod to TACFORCE, the game system that inspired this project.

I chose to develop updated vehicle/weapon data. While I liked the card system that came with TACFORCE, I could see that it could become unmanageable if there were hundreds of cards, also since many vehicles shared the same weapons it seemed that a lot of the vehicle cards would have identical data on the weapon side and since many vehicles were the same or similar size many of the cards would have identical data on the target side. So I moved away from the card system in favor of a table system that concentrated on weapon data and target data that could be shared by multiple vehicles. Now rather than hundreds of cards there is a Weapons Data Table, a Vehicle Data Table and the Shot Tables. With these three basic tables I have replaced hundreds of loose cards and I have created a system that infinitely expandable.

While developing this combat system I also decided to move away from measurements in inches and go with meters instead. This would allow you to choose your own ground scale (for 1/285th scale I use 1” = 50 meters) and allow the combat data system to be used with any miniatures scale. While I made TAC II for micro armor gaming it is usable for any scale because it uses meters as its measurement system. All you have to do is make your own measuring tape to match your ground scale.

All of the tables, charts and notes that I created in the 1980’s were typed or handwritten. Over the years since then I have been slowly (very slowly) putting all that information into computer files, mostly in MS Excel format. I’ve also been adding data and updating data over the years.

TAC II will never be “done” but I think it’s time to share it with anyone that wants it. In starting the tac2game.com website I have taken the first step in getting this out into the hands of people that want it. With the TAC II forum I’m hoping to build a community around this system and get people involved in developing and updating the data, sort of along the same lines as the “open source” software model where a group of people work on developing a product for the good of the community. With my website I will serve as the collection and distribution site for updated data in order to maintain some sort of version control rather than having hundreds of different versions floating around out in the wild.

For more information on TAC II, to download the data sets or to become involved in the project please go to